Coating
Uncommon
Overview
Neck armors with coating are quite the eyecatchers! Some like to show it off with pride, while others aren't too fond of the attention this marking draws. Believe it or not, there are speciality accessories designed to hide your neck armor!
Marking Colors
|
Marking Edges
|
Symmetry
|
Rules
- Coating must fill the entire throat armor.
- The gradient is required and must be visible.
- This should always be from one color to a second!
- Coating cannot have more than 2 colors for the gradient unless it is Akoya or Void.
- Coating waives the rules of other apex markings and is able to be the topmost marking if you choose. Even white markings, such as Snowed!
- Coating must use the colors of the Arcane slider from its rolled swatch.
- Coating's base color cannot be affected by any modifier except for Arcane and Fade.
- Coating should always cover the full Throat Armor.
- Coating may additionally utilise spots, stripes, or other natural patterns that have a snake-like appearance to create a striking pattern.
- When using patterns other than plain stripes, these patterns should stay relatively blocky! They should never be so thin as to look like a filligree pattern.
- These must be either black or pulled from the Rexal's basecoat Somber slider.
- Additionally, Coating may exhibit white patterns!
- These stripes are allowed to be affected by other modifiers as normal (Delphic, Atram, Somber, etc) but should always be clearly visible!
- These extra shapes can never take up more than three segments of the Throat Armor.
- Coating should never create a picture.
|
Boundaries
Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!
There are no Boundaries for Coating. |
There are no Boundaries for Coating. |
Special Interactions
Some markings interact uniquely with Coating, creating distinctive presentations when combined. Here's a list of these special markings.
Whenever Coating and Fade are both present on a design, Coating is allowed to override fade and change the saturation permissions of both itself AND Fade. Anytime Fade is present, Coating is allowed to be desaturated by Fade! It does not have to be fully desaturated, you may desaturate it as much or as little as you please!
|
 |
 |
When Coating and Arcane are both present on a geno, Arcane is allowed to change one color of the gradient and/or the color of the stripes and spots to be pulled from the rolled Arcane slider instead of the rolled Coating slider. At least some of the original Coating color should still be visible, as should all spots/stripes.
|
 |
 |
Player Owned Examples
Be sure to only take inspiration from these designs rather than copying them directly, especially as rules may have changed since they were approved!