Last Updated: September 9th, 2025
Getting Started
Welcome to the Rexalia Wardrobe! Here, you can create apparel or accessories that overlay your Rexal’s import, rather than permanently altering it. These items can be toggled off and on with the little eye icon above the top right of any Rexal’s import image, allowing you to easily view the design underneath! These behave the same way as site apparel items which can be attached to a Rexal and layered at your whim. Read on to learn how to create your own!
Rules
Please view all apparel and accessories here for general rules on what is possible with these items.
Wardrobe Art RulesThis is what goes over the rexal's import! While user submitted art does not need to fit the Rexalia art style as closely as official group items, we strive to have a somewhat coherent style on the rexalia.world website. Here are the rules for submitting Wardrobe Items:
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Item Art RulesThis is the item artwork associated with the wardrobe item. Items for the wardrobe function must fit the rexalia.world artstyle! Here's how you can achieve this:
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Other Wardrobe Rules
- You may purchase more of the same item in a seperate journal! Head on over to our Wardrobe Shop to learn more.
- You are free to commission any artist for both the item artwork and the wardrobe artwork!
- Every item must fit into Rexalia's lore. Make sure to toroughly research before you spend hours on an item just to find out that this particular item has not existed as is during the periods Rexalia depicts.
Curious on how we do it?
Rexalia's art department has specific guidelines in what style and techniques to use. Everyone's committed to mimic the original style that was established in Rexalia from the start. If you are super curious about what those guidelines are, you are welcome to read this section!
This is however, only for our artists. You, as the user, do not have to follow any rules other than the ones mentioned above.
Official Rexalia Art Guide (click to open)
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Step 1: SketchCreate a loose sketch for your wardrobe item. |
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Step 2: ColorsAdd your rough colors! Shown here is two layers; the sketch and the color layer. |
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Step 3: BlendingMerge your layers and paint over the top to create a cleaner look. |
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Step 4: DetailsPaint in your details, you can use layer effects for the emboss! Hide or remove your sketch, then I merge. |
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Step 5: EffectsI like to spruce it up by adding a bit of blue distance fog. Technically it doesn't make much sense but it does seperate shapes and gives an interesting break in the colors. Add contrast and curve layer effects to help you adjust colors if you wish. |
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Step 6: OutlineNow you will need to add a 3-6px outline to the item artwork. This is NOT optional! Try to mimic this effect in your art program, the outline should be slightly blurred giving it more of a harsh shadow effect. |
Look for classical oil painters!
- Monet
- Da Vinci
- Rembrandt
- Leyendecker
- John Singer Sargent
These are out main inspirations when it comes to how we want rexalia to look. especially John Singer Sargent.
Basic Rules
Shape Language
Direct, front-facing views of items should be approached with caution.

Exception: Clarity and Comprehension
Remember, though: Clarity is paramount. In cases where a direct, front-facing view is essential for conveying the item's functionality, purpose, or intricate details, such a perspective becomes not only acceptable but necessary.
This exception applies particularly to items with complex mechanics, unique features, or significant in-game utility that must be communicated clearly to the player.
Standard Practice
- Avoid Frontal Flat Perspectives: Direct, centered views of items should be avoided unless such an angle is crucial for identifying or understanding the item's purpose and design.
- Enhance with Secondary Items: Incorporating elements or portions of a secondary item of the same type can significantly enrich the artwork. It can also help with shape language!
Example of the Apple:
Instead of opting for a generic, perfectly round apple viewed straight-on, explore more unique shapes or varieties, such as a flat, heirloom apple.
Lore Accuracy and Historical Cohesion
Ensure that every item, environment, and artifact within each area of our game stays true to the period it represents.
An example to learn from involved the artwork for bananas in Crimson Cove, which were initially depicted as modern yellow bananas and had to be reworked to the historically accurate green variety of the time.
Shading
- Layer Usage: The choice to use layers is at the artist's discretion. What matters is the final appearance. Layers can be a useful tool for separating elements of the artwork, but it's essential that the final product appears seamless and organically painted.
- Painterly Look: Strive for a painterly look in your shading. The objective is not to mimic reality but to embrace and convey the fluidity and expressiveness of paint. This includes brush strokes and variations in texture that give the piece character.
- Texture Emphasis: Choose a more loose and interpretative approach to patterns and textures. A painterly feel often comes from the visible movement within the paint, suggesting detail without meticulously defining it. Put details where there is light, not where you shaded!
- Consistency: Maintain a consistent approach to your shading throughout the artwork. Consistency in light source, color temperature, and edge treatment will unify the painting, no matter how many layers or brush strokes you use.
- Choose Details Wisely: Detail doesn’t have to be visible everywhere. Be loose and choose where you want to set it. The items are small and viewers visualize more detail in shadow and blur than you think. Use blur in dark areas. This helps with speed and makes things look smoother and makes you look smarter!
- Contrast and Shading: You are free to choose interesting or harsh lighting if you want to. Make sure it does not interfere with the general readability.
Almost There!
How to Submit Your Wardrobe Item
You're nearly there! Once you have your item artwork and your wardrobe artwork completed you can now submit a new wardrobe piece. To submit and view your wardrobe items please visit the Wardrobe Page and click "Submit New Item".
- Name Your Item
This is the name of the item that will give the wardrobe overlay, and as it will display in inventories! - Provide a Description
Add an applicable description to your item. It's best to keep it short and sweet! - Creator
This is the creator of the wardrobe item - AKA YOU! - Artist Credit
If the artwork for the item/wardrobe was done by another person, credit them here! - Compatibility
Test here to see if the artwork is compatible with the import lines; if it is not, leave the box unchecked. You may upload different variations if it only suits one coat type, or only an edited Rex! - Item Artwork
Lastly, you will need to upload your item artwork! This is the art that will display in your inventory and on the rexal's wardrobe information below their import. Ensure that it matches the rexalia standard as outlined above.
And done! You should be ready to submit. A moderator will process your submission and let you know if any changes need to be made.