Frontier
FR/fr
Overview
There's an old belief that wherever the marking that frontier outlines is a body area that is prone to injury. And since this marking often shows on the marking throw, especially older rex complain about it being a foretelling of back pain.
Marking Rarity
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Marking Layering |
Marking Colors
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Marking Edges |
Symmetry Rules |
Rules
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Boundaries
Check the thickness allowance in the explanation tab!
Frontier is a modifier that puts a line around a hard-edged marking of your choice. You are allowed to make some parts of it thicker than others, but try not to overdo it so that it looks like there is simply another marking laying underneath the one you apply frontier on.
Look at the example at the end of this page to see what the maximum thickness is.
Look at the example at the end of this page to see what the maximum thickness is.
Frontier Allowances
A somewhat textured edge is allowed! | Smooth edges are also allowed. | Be careful so it does not look mottled. There should be no holes in the edge. | Frontier needs to be around the entire marking unless a body part interferes with it. |
Color Allowance
Frontier has the ability to have any color of the coat. If the color is in your coat, you are able to use it. Even if it's the arcane color. A great way to show this is the use of fisher's blush. |
What about arcane, then?
Arcane and Frontier have a rather neat, unique interaction. Should arcane be present, whatever the arcane's color, can be worked into frontier in soft gradients. Make these bold and easily visible, so they do not ever resemble varnish. |
What do you mean by minding where places overlap?
When working with frontier you should always mind where limbs overlap the marking. Think logically where frontier would really show. |
How thick can it get?
Most of frontier here is the maximum tickness it can get, however look at the thigh if you want to see an example of where it hits the treshhold. This is too thick. |