Accents
Free Marking
Overview
Marking Colors |
Marking Edges |
Symmetry ![]() |
Rules
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Boundaries
Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!
Armored
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Furred
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Special Interactions
Fisher's BlushAccents can have holes allowing Fisher's Blush to show through, however a portion of the Fisher's Blush marking must remain colour-pickable. It cannot be fully obscured by semi-transparent Accents. |
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Accents can have holes allowing Fisher's Blush to show through, however a portion of the Fisher's Blush marking must remain colour-pickable. It cannot be fully obscured by semi-transparent Accents. | ![]() |
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ArcaneWhen Arcane is present on a geno, you may choose Accents as one of your affected markings! Arcane may replace both the lighter and the darker layer, or one of the two! |
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Here's an example of Arcane only affecting the lighter color of Accents! ![]() |
Here's an example of Arcane only affecting the darker color of Accents! ![]() |
Here's an example of Arcane affecting both colors of Accents! ![]() |
Accents-Only Examples
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Accents must remain color-pickable. It is allowed to gradient/fade, but it must do so from a full opacity section of the mark. | ![]() |
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Accents can use natural shapes to suggest images, however you cannot use it to explicitly draw an image. Accents should not imitate paint or tattoos. | ![]() |
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Accents can use all available edge types on both the lighter and darker portion of the marking. | ![]() |
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Accents cannot be used to render or shade the import, fake lineart, or add items to the Rex. | ![]() |
Player Owned Examples
Be sure to only take inspiration from these designs rather than copying them directly, especially as rules may have changed since they were approved!