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Deep Dive to the Cemetery
Quick Overview: Investigate the mysterious whispers and illusions near the ancient underwater cemeteries and uncover what's causing them.
Lore/Story Blurb:
Rexals honor their dead in two main ways. Wealthier families carve tombs into ocean cliffs outside the Dome, sealing their loved ones in stone chambers. For such graves, Rexals often use memorial plaques in temples within the Dome to honor their ancestors without visiting physical graves. Others choose cremation, honoring the ashes in dedicated temples that hold the urns. The latter practice has become more popular in modern times since traveling to the cliffs is cumbersome and difficult for many, especially for pups or elders who cannot make the journey to the underwater tombs.

These deep-sea cemeteries are as old as the Dome itself, with cliffs that stretch far into the sea. Each chamber holds a loved one long gone. Newer graves are located in the cliffs closer to the Dome, while the older graves lie farther away, hidden from view in the deeper trenches. Early Rexals buried there often died from unfortunate circumstances, such as incurable diseases, and precautions had to be taken.
Each year, as the days grow shorter and the temperatures drop, whispers of these ancient Rexals are said to be heard near their graves. However, this year, several Rexals visiting their ancestors' burial sites reported strange sightings. It is as if their memories have returned in the form of magical figures. Some visitors have not returned from their visitations.
As a result, higher-ups in Atlas have put out a request for those brave enough to investigate and discover what is happening.
Objective:
The ancient gravesites of the Dome, deep in the Posian trench cliffs, are seemingly haunted by living memories of long-perished Rexals. These memories appear to lure gullible Rexals deeper into the trenches, from which they do not return. How is this possible?
Upon further investigation, it seems that several Rexals are skilled illusionists, using their magic to create shapes resembling the carvings of Rexals on the seals of the stone chambers. These illusionists are dragging unsuspecting Rexals away, stealing the offerings or loot brought from dives. It remains unclear what they do with their captives, but it is of utmost importance to capture these culprits.
You are welcome to depict your Rexal investigating or catching the culprits; however, you must show them near the cliffs!
Writing and Art Requirements:
- Art Requirements:
- Canvas size: At least 500 x 500 pixels.
- Background: Full color and meet the 3 Planes or Elements standard.
- Characters: Include up to two (2) rexals, each at least 150 x 150 pixels, in full color, showing at least five (5) body sections.
- EXCEPTION FOR THIS QUEST: You may also include pirates/other rex in your artwork which may be counted as an element in this quest as long as the rexals are not player owned. They can be made up NPCs or NPCs from here.
- Scene: The underwater cemetery should feature prominently in your artwork.
- Setting: Should reflect the Posian Trench near the Dome!
- Literature Requirements:
- Word count: Minimum 1,000 words for a story featuring up to two (2) rexals.
- Additional rexals: For each extra player-owned rexal, add 200 words to the minimum.
- Characters: Up to two (2) rexals should be present for most of the story.
- Plot focus: The story should focus on the cemetery investigation, with at least 70% happening in the underwater environment.
General Rules:
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Click here for Art Requirements and Examples
Reward:
Players who complete this quest will receive: Old Theatre Scrap and Sanguine Tablet.