Charmed Medical Kit
Charmed Medical Kit
Lore Description
With this you may add a large scar or amputate part of your Rexal's import.
Locations
  • Scouting: Crimson Cove [UC]
  • Scouting: Medbe [R]
  • Quests
  • Applications Import decoration, application instructions [here]
    Worth
    1
    About this item

    Details:

    Adds a cosmetic injury to your Rexal such as scarring or amputation. Removing the eyes or ears will cause your Rexal to be considered blind or deaf respectively, but does not affect gameplay.




    Rules
    Item Coverage (scars): 10%
    Item Coverage (amputations): 90% of tail or 1 limb or 1 ear.
    Maximum Applications: 2
    Shading: Allowed
    Lore Compliance (scars): Nil
    Lore Compliance (prosthetics): Adjacent
    Can
    • Be combined with Charmed Bandages and other Charmed Medical Kits for a maximum coverage of 20%.
    • Create a large scar that covers up to 10% of the Rexal's body.
    • Amputate either: 90% of the tail or an ear or a leg.
    • Add prosthetics without the use of another Charmed item.


    Cannot
    • Amputate body parts not mentioned, such as the jaw.
    • Use a flesh colour other than those already present on the import.
    • Remove two legs without one of them being replaced by a prosthetic.
    • Create modern looking prosthetics.
    • Create magical prosthetics without the use of Charmed Eye of Rex.
    • Amputate a body part without a scar. Fur cannot grow over scars.

    Examples

    Throat plates cannot protrude outside the Red area.
    Throat armor in the Blue area can be shaped and bent, including curving them upwards.
    The Yellow area is only editable with a Charmed Medical Kit and should show visible scarring if removing the throat plates. Apertures in this area can be removed through heavy scarring but there must always be at least 3 apertures on the import.
    Legacy ranges for use with the Beta 1.0 import lines.