Throw

Common

Throw

Overview

This marking is said to be ideal for sunbathing, since the darker patch supposedly absorbs heat. Whether this is true or not is a hot debate among Rexes.

Marking Colors

Marking Edges

Symmetry

 

Rules

  • Throw must appear natural.
  • Throw must be one solid marking, with no breaks or holes.
  • Throw's edges cannot be too complicated.
  • As long as the coverage of the marking is a similar size to the minimum range, it can travel within the boundary area, but should still connect to the minimum coverage area somewhere.
  • This marking must start from the spine of the rex and spread outwards.

Boundaries

Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!

Armored

 

Furred

 

Throw-Only Examples

 

Throw should not have breaks or holes.
Throw should not have overly complex edges or cut-ins.
Here's an example of the most complex that Throw should get!

Player Owned Examples


Be sure to only take inspiration from these designs rather than copying them directly, especially as rules may have changed since they were approved!