Throw
TH/th
Overview
This marking is said to be ideal for sunbathing, since the darker patch supposedly absorbs heat. Whether this is true or not is a hot debate among Rexes.
Marking Rarity |
Marking Layering |
Marking Colors
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Marking Edges |
Symmetry Rule |
Rules
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Boundaries
Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!
Armored
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Furred
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Throw cannot break off into separate patches.
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Throw cannot have abnormally shaped edges, deep cut-ins or large protrusions. |
Throw cannot have holes. |
When dominant, Throw can also be lighter than the base coat.
The gradient cannot come from different sliders unless arcane is present. A mix of black and base slider is not permitted.
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The gradient cannot flow from light to dark. The top must be the darkest, and the bottom must be the lightest. |
The gradient cannot break color rules. Both colors of the gradient must remain darker than the basecoat unless affected by a color modifier. |
The gradient cannot be abrupt, it must be a smooth transition from one color to the other. |