This marking is said to be ideal for sunbathing, since the darker patch supposedly absorbs heat. Whether this is true or not is a hot debate among Rexes.


Marking Rarity

Marking Layering

Marking Colors




Marking Edges

Symmetry Rule


  • Throw must appear natural.
  • Throw must be one solid marking, with no breaks or holes.
  • Throw's edges cannot be too complicated.
  • As long as the coverage of the marking is a similar size to the minimum range, it can travel within the boundary area, but should still connect to the minimum coverage area somewhere.
  • This marking must start from the spine of the rex and spread outwards.


Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!






Throw covers the top of a Rexal from the spine. It is a solid marking and should appear natural in shape.


Throw cannot break off into separate patches.



Throw cannot have abnormally shaped edges, deep cut-ins or large protrusions.


Throw cannot have holes.



In dominant form, Throw has the option to include a smooth gradient. This must flow from top to bottom, with the top being the darkest color, and the bottom being the lightest. Both colors must still be darker than the basecoat and come from the same slider.

When dominant, Throw can also be lighter than the base coat.


The gradient cannot come from different sliders unless arcane is present. A mix of black and base slider is not permitted.



The gradient cannot flow from light to dark. The top must be the darkest, and the bottom must be the lightest.


The gradient cannot break color rules. Both colors of the gradient must remain darker than the basecoat unless affected by a color modifier.


The gradient cannot be abrupt, it must be a smooth transition from one color to the other.





Dominant Examples.

Player Owned Examples