Due to its soft nature, many rex believe this marking to bring good luck. Others say it's an indication of noble blood, since it's commonly seen among the upper crust. That being said, it's commonly seen everywhere...


Marking Rarity

Marking Layering

Marking Colors



Marking Edges

Symmetry Rules


  • Sable is a basal marking, all other markings layer over it.
  • Sable must be darker than the base coat. 
  • Sable must be one solid marking. It cannot have breaks or holes.
  • The majority of Sable’s edges should be blended out into the base coat
  • However, sable can dip into semi-soft edges sometimes. Use sable on real animals as reference.
  • If you have pangare in your geno, some of the base coat must remain visible between these two markings.
  • As long as the coverage of the marking is a similar size to the minimum range, it can travel within the boundary area, but should still connect to the minimum coverage area somewhere.
  • This marking must start from the spine of the rex and spread outwards.


Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!





Sable is a soft marking on the back of the rexal.

Sable is able to have slight variation in it's edges. You don't have to do all edges fully blended, since an animal has tighter edges and corners, however, be very careful with that. It's edges should always look soft (bar the cutoff of the throat armor, which is allowed to have a hard edge on it's borders).

Here we see an example of edges that may seem soft zoomed in but rather semi-soft zoomed out. This would definitely get declined. 

The Softness Guide

This is a guide for all kinds of markings tha thave the "Soft" Edge Rule. 

They should ideally show a gradual and smooth transition into the base coat, avoiding any sharp or semi-soft edges. This can be achieved using a larger brush size to ensure a better blend, rather than a small one which may result in suboptimal blending. The edges need to be distinct, but well-integrated into the base coat or what sits below. Designs with overly hard, semi-soft, or so much blended that the marking's boundaries become indistinguishable, will not be accepted.

ADDED color rules

Layering Change

Dom sable is able to have a white underlayer, this layer should not be too prominent and shouldnt extend far past sable itself

Do not overdo this and orient yourself on the following example:




Player Owned Examples