Petal

PL/pl

Petal

Overview

Petal is an ancient marking. There are records of it dating back to before the rex moved underwater. As a result, there is a lot of speculation around it, dreams about flowers that could not be transplanted to the city-state...

 

Marking Rarity

Marking Layering

Marking Colors

 

 

Marking Edges

Symmetry Rules

Rules

  • Petals must appear as either petal-shaped or diamond-shaped. Never as round spots or with rounded corners!
  • The petal shape you chose must stay consistent on the entire design.
  • Petals are allowed to appear anywhere on the rex.
  • Petals can cover an area or appear as singular patches, they should never come off as unnatural, too uniform, or ordered to a degree where it creates a pointillism effect.
  • Petals should always appear in pairs of at least 2! There should never be one lonely petal around.
  • There should be at least TWO petals showing on a rex!
  • Smaller than normally allowed petals are okay to be present should they appear within a cluster of petals.
  • Petal can fade out when presented in big patches (Look at Example 1)
  • Make sure that petal never looks like Laurel!

Boundaries

Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!

Armored

 

Furred

 

The Petal marking is characterized by petal-shaped spots that resemble the petals of a flower. These spots have a pointy tip at one end and are arranged on the rexal's basecoat in a scattered or random pattern.

What are valid petal spots?
What are NOT valid petal spots?

Common Mistakes

Petals should never have a daub-like appearance (round spots). This can occur if you're not careful with your brushwork and rush the design process. Petals require time and quick brushstrokes may result in them looking like stripes or blotches.

Petal is able to have two colors when it's dominant!
Normal color rules still apply!

This can create a pretty effect like this.

Player Owned Examples