Drape

DR/dr

Drape

Overview

This marking "drapes" from a rex's back to their tail, covering the whole tail tip. It's a rather common sight, but that doesn't make it any less pretty!

 

Marking Rarity

Marking Layering

Marking Colors

 

 

Marking Edges

Symmetry Rules

 

Rules

  • Drape must be one solid marking. It cannot have breaks or holes.
  • Make sure to make the edges of drape not too complicated.
  • As long as the coverage of the marking is a similar size to the minimum range,
    it can travel within the boundary area, but should still connect to the minimum coverage area somewhere.
  • Drape must be mostly present on the tail of the rex!

 

Boundaries

Copy paste these images directly into your art program over your design and set them to multiply for the best work effect.
Alternatively you can download the boundary PSDs with the marking boundaries!

Armored

 

Furred

 

Drape is a very simple marking that starts at the end of the tail and drapes upwards towards the back. It can cover the whole tail. Drape is also the best marking to emulate dun, should you desire.

As mentioned in the rules, drape cannot have holes, however, on your import the upper hip will cover a small part of the back. This may cause the illusion of a hole, but the marking should still be there and will show in art of your rexal on top of the hip directly. Drape would not have a break there.


Let's look at some possibilities...

Drape can act as a topline in case you want to imitate dun in horses. 

This is is a good example of drape still touching the minimum boundaries while having about the same coverage.
While drape can't have holes, this is believable, as the tail rotates at the end.

 

Drape will extend it's boundary when dominant.

Player Owned Examples